AI Transparency Notice

Campley Holdings Ltd (United Kingdom) · Contact: legal@pitchnoir.agency · Last updated: 11 August 2026

The short version. Almost everything you see and hear in PitchNoir is generated by artificial intelligence. Marlowe Frost is not a real person — she is a synthetic character, and her face and voice were created with AI. No real person is depicted, and nothing in the game is a recording of a real event. The whole thing is fiction, and it is machine-made fiction.

This notice explains where AI is used, what is synthetic, and how we label it. It is written to meet the transparency obligations in Article 50 of Regulation (EU) 2024/1689 (the EU AI Act), which applies from 2 August 2026, and to be straight with you regardless of where you live.

1. You are interacting with an AI system

PitchNoir's characters — Marlowe Frost, the clients, your staff — are software. When Marlowe interviews you, judges your pitch or refuses your funding, no human is on the other side. Her questions, her reactions and her verdict are produced by a rules engine and generative models, not by a person watching you play.

We tell you this before the interview starts, not only here. If you ever cannot tell whether something in PitchNoir is a person or a machine, assume it is a machine — it is.

2. What is AI-generated

WhatHow it is made
Marlowe Frost — face, performance, voice Synthetic. Generated with Higgsfield image and video models from a fictional reference, not from footage of a real person.
Other characters — candidates, staff, clients Synthetic portraits and clips, generated the same way. Names, biographies and personalities are invented.
Environments and film — offices, pitch rooms, the world AI-generated stills and video, some composited or edited by us afterwards.
Music and soundAI-generated (Lyria and similar models).
In-game text — briefs, client feedback, events, verdicts A mix of hand-written copy and text assembled or generated by models.
Game logic — scores, cheques, outcomes Conventional deterministic code. Not a model, and not a prediction about you.

3. How synthetic media is marked

Article 50(2) asks that synthetic output be marked in a machine-readable way, and 50(4) that content resembling real people, places or events be disclosed. We do both:

Metadata can be stripped when files are re-uploaded elsewhere. If you see PitchNoir footage outside pitchnoir.agency without a label, it is still synthetic.

4. What we do not do

Stated plainly, because these are the practices the AI Act cares most about and it should be easy to confirm we are not doing them:

5. Satire, and why the fiction is obvious

PitchNoir is a satire of the advertising industry. Its clients, brands and awards are invented. Where a fictional brand resembles a real one, it is parody, not a claim about that company. The creative work "your agency" produces in the game is generated on the spot and is not a real campaign by any real advertiser.

6. Which models we use

We use third-party generative models to produce assets before release — principally Higgsfield (image and video), Google Gemini and Lyria (text and music). Assets are generated during production and shipped as ordinary media files. This list changes as tools change; the manifest in §3 is always the current record of what is in the build.

7. Your rights and how to complain

You can ask us what is synthetic in any part of the game, ask us to remove a character you believe depicts a real person, or complain about how AI is used here. Write to legal@pitchnoir.agency and we will answer within 30 days.

If you are in the EU you may also complain to your national market surveillance authority for AI; if you are in the UK, to the ICO for data-protection matters.

8. Changes

We will update this notice whenever what we generate, or how we label it, changes materially — and we will move the "last updated" date at the top when we do.